Husbands and creative partners
Over the years, we’ve created countless illustrations and 500+ pages of comics—and we’re just getting started!
We’ve also had the pleasure of working with clients on all sorts of projects: pop art installations, novels, models & miniatures, indie films, indie games, branding & graphic design for small businesses, and more.
Lead artist, social media wrangler
layouts, character art, finishing
Kris has been consistently told that his art has a great energy to it, which he attributes to his speed and looseness. Outside of comics, Kris has had a variety of experiences: painting for Webster Hall NYC, designing costumes, creating assets for games, storyboarding a feature film, voice acting, and achieving a Biology education degree.
Kris’s key interests are expressive characters, queer media, and speculative romance.
Lead writer, world-builder
concept work, drafting, background/prop design
Simon has produced several comics through MUSEbasement and as such has a great deal of experience in planning, storyboarding, managing a team, and seeing projects through until the end. Simon’s focus is intense, and he will eagerly research whatever is required in order to produce the best project possible.
Simon’s key interests are technical drafting, speculative fiction, and cute animals.
what we do
Back in 2005, Simon Gannon created MUSEbasement with co-founder A.E. Prevost.
Together, they wrote and produced fan comics/doujinshi for local young artists looking to try their hands at comic-making. Simon supplied them with traditional manga tools (comic boards, dip pens & ink, screentones, etc), as well as a vast library of reference books.
After providing knowledge, supplies, lessons, and the scripts, Simon and A.E. took a backseat role, acting as assistants to the learning MUSEbasement members.
MUSEbasement had the honor of being invited as guests to Otakuthon, a Montreal-based anime convention, from 2008-2015. Every year, Simon, KrisRix, A.E., and other MUSEbasement members hosted a three-day workshop of two hours each.
These workshops covered the entire comic-making process, including pre-press and self-publishing, how to talk to a printer, fundamentals of page layouts, character design tips, traditional and digital tools, and much more. Attendees were also given a recommended reading list, which is still accessible here.